Wallop is a new social networking site that completely turns the typical MySpace business model upside down. Wallop began as a project at Microsoft Research, and was spun off as an independent venture by Kark Jacob and Sean Uberoi Kelly, with VC backing and an equity stake from Microsoft.
I had the opportunity to test a very early version of Wallop over a year ago, and more recently got a walkthrough of the current incarnation from Kelly.
How is Wallop unique?
In a number of ways. First of all, there are no advertisements. Wallop’s business model isn’t build on advertising, but on taking an eBay-style transaction fee on ‘mods’ purchased by members. It’s a crafty blend of Flash, MySpace and Second Life.
Second, Wallop’s interface is built entirely in Flash. Because their business model doesn’t depend on ad views, there is no need to drive up a page-view rate. This leads to some really interesting and innovative interface options that make Wallop feel more like an application than a website.
Wallop provides all of the typical social networking features — journal entries, comments, friends, photo sharing and so on. But it’s entirely extensible by a community of developers or “modders.”
Flash developers can create their own mods for Wallop, and offer them for free or for sale in a marketplace. In addition, if you see a mod that you like on someone’s Wallop “page”, you can click to purchase it for your own page. The modders name their price.
Mods can include anything from games to ecard-generators to auto-updating photo montages of your friends. If you can program it with Flash, you can create a mod for Wallop.
Control Over Who Sees What
One key feature that I really liked was the ability to create ad-hoc groups of friends, and assign view or comment permission to those groups on an object-by-object basis. For example, Steve might be in my network of friends, but I also include him in a subgroup of friends who like Mott the Hoople. I could also include him in any number of other subgroups that I define (or redefine at will). Then I can post my own Mott-commentary (or photos, music, whatever) exclusively for those friends in that group. A really smart idea that I’m surprised hasn’t taken hold sooner.
How to get Wallop-ed
As of today, Wallop has opened their beta on an invitation-only basis. You can request an invitation, or if you’re a Flash designer, you can join the Wallop Modder Network.
Links:
RisingSunofNihon says
I had never heard of Wallop before reading your post. The differences in the business models of Wallop and MySpace are very interesting. It sounds like Wallop has an edge in that respect, so if it can get 70 million users like MySpace has, it’ll do just fine!
RisingSunofNihon says
I had never heard of Wallop before reading your post. The differences in the business models of Wallop and MySpace are very interesting. It sounds like Wallop has an edge in that respect, so if it can get 70 million users like MySpace has, it’ll do just fine!
Jeff Hester says
Yeah, if ANY site could get 70 million users you’d think they’d be able to do pretty well. I don’t expect Wallop to draw the same kind of numbers as MySpace has, since they are essentially competing for much the same audience.
From a business standpoint, it’s a pretty lean operation, and since it’s supported and extended by the developer community, Wallop can focus their energy on scalability and reliability. The modding concept has worked very well for Second Life, and I foresee Wallop appealing to a much wider audience than Second Life.
Jeff Hester says
Yeah, if ANY site could get 70 million users you’d think they’d be able to do pretty well. I don’t expect Wallop to draw the same kind of numbers as MySpace has, since they are essentially competing for much the same audience.
From a business standpoint, it’s a pretty lean operation, and since it’s supported and extended by the developer community, Wallop can focus their energy on scalability and reliability. The modding concept has worked very well for Second Life, and I foresee Wallop appealing to a much wider audience than Second Life.
Steve says
So, you think that making some sort of reference Mott the Hoople would elicit a response from me? Well, it won’t.
Steve says
So, you think that making some sort of reference Mott the Hoople would elicit a response from me? Well, it won’t.
Jeff Hester says
Steve, of course not… what was I thinking?
Jeff Hester says
Steve, of course not… what was I thinking?
Steve says
Yeah, that’s what I thought. Anyway, as you know, I de-Walloped myself over a year ago when I decided I had too many social networking applications on my desktop. Needed less clutter in my life. But I thought the Flash-based environment was rather innovative. At the time, it seems as if most all of the beta (or was it alpha at the time) testers were posting in non-western character sets, and perhaps that’s what dimmed the bulb for me. Will be interesting to see if this develops into the next big thing.
Steve says
Yeah, that’s what I thought. Anyway, as you know, I de-Walloped myself over a year ago when I decided I had too many social networking applications on my desktop. Needed less clutter in my life. But I thought the Flash-based environment was rather innovative. At the time, it seems as if most all of the beta (or was it alpha at the time) testers were posting in non-western character sets, and perhaps that’s what dimmed the bulb for me. Will be interesting to see if this develops into the next big thing.
Jeff Hester says
Ah, well the “old” beta is long gone. This new beta started fresh with a new database so your old Wallop login wouldn’t work anyway. This newest incarnation has a lot of new features that are actually pretty compelling, although there is a lot to be said for simplifying your life, too.
Jeff Hester says
Ah, well the “old” beta is long gone. This new beta started fresh with a new database so your old Wallop login wouldn’t work anyway. This newest incarnation has a lot of new features that are actually pretty compelling, although there is a lot to be said for simplifying your life, too.